My name is Myles Noton, I am a Web Developer / Designer & Photographer based in London

A hackawhhat you say? Well, Let me explain…

Put simply, a hackathon is an event where programmers (usually) have a short amount of time to “hack” together code in order to demo a cool idea or feature, it doesn’t have to be pretty, and it doesn’t have to work fully, but it has to illustrate an idea, a concept.

In our case (as with most) the hackathon ran from 6pm on Sunday to 7am on Monday, that’s over 12 hours of solid coding… tiring, but extremely fun! Don’t let all this talk of code fool you however, there wasn’t just a team of people haplessly typing on keyboards and writing code, we also had some teams working offline as well.

Planning
Simon and Tom planning how their HTML5 game will work

Planning
Tom and Rob in the early stages of their projects

Wired in
Camilo doing some Zombie attack recovery planning

Battle
Keeping the adrenalin running, a quick 1am Nerf battle

DJ Booth
Ben & Bryony turned our mundane shed into a DJ Booth

Stop Animation
Our creative team getting their hands dirty with plasticine and some stop motion

Morning has broken
Still awake, and still working, daylight had returned!

Demo
A quick mid project demo

Of course I had to chronicle the events of the night. By the end of the sprint we were tired, but not defeated, although we did all go home and sleep…

This post has been tagged: , ,

Mark Zuckerberg and a handful of senior Facebook Executives attended a special edition of the London Facebook Developer Garage on Monday.

Their arrival signifies the start of a European expansion in conjunction with the continued push for developers and sites to adopt the Open Graph Protocol. At the event a number of interesting statistics were announced by Zuckerberg and the other executives.

The major announcement was that Facebook has now reached 26 million unique users in the UK. Also announced was 50% of all “Likes” originate from within Europe, which is about 50 million out of the reported 100 million likes so far, an early indicatator of the popularity of the Social Plugin platform released at f8 a few months ago.


Mark Zuckerberg talking about the new Facebook Open Graph API in London

During his introduction Mark Zuckerberg talked about the interesting applications that he’d seen at the Facebook Hackathon the previous day, and reiterated what was said at the f8 conference, how important the Open Graph and Social Plug-ins are to enable social experiences across the web and how easy it is to implement. He also talked a bit more about the Instant Personalisation feature that has recieved so much critisism in recent weeks, explaining that the reason for it is to allow users to have a seamless and frictionless social expericence while browsing other sites than Facebook, removing the need for them to “Connect” or “Login” to Facebook in order to see a the site in a social context.


Mark Zuckerberg talking about the new Facebook Open Graph API in London

After Zuckerberg’s keynote several high profile partners were brought on stage to discuss their success stories on the Facebook Platform, amongst them was Gustav Söderström, VP of Products from Spotify about how they used the platform to create a new generation of social music application.


Mike Vernal, Platform Engineering Manager

Mike Vernal spoke about all the new technology innovations in the Graph API and the Social Plugins, he talked about the evolution of the platform and a number of other things to help developers understand the latest offerings from Facebook.


Joanna Shields, VP of Sales and Business Development, EMEA

Joanna Sheilds has recently taken on the role of Sales and Business Development in Europe, she spoke about how important it was for Facebook to continue it’s expansion in the EU and talked about the ways they will be engaging with the developer community to help the platform grow.


Mark Zuckerberg, Ethan Beard and Mike Vernal chatting in the Q&A

At the end Mark Zuckerberg, Ethan Beard, Mike Vernal and Joanna Shields sat and answered questions from the room full of press and developers, amongst the topics talked about was the new “Credits” system that Facebook has been testing with a select number of partners such as Zynga and PlayFish, all they revealed was that they are working on fine tuning the payment methods to make it as frictionless as possable to end users and that they would be talking more about it in the coming months, they did say however that eventually the Credits platform will be open to all developers to use in their applications.

In response to a question about a Location API and a set of services built around a users Location Zuckerberg simply answered that they were working on their Location services but offered no timeframe for when we will begin to hear more about them.

Zuckerberg was also asked about the 5,000 friend limit on all Facebook accounts, to which he explained that it was not high on the development list since not very many people had over 5,000 friends in real life, and explained that the reason for the limit in the first place was due to people with high volumes of friends having a poor experience due of the sheer amount of friend data that needed to be processed on each page request.

The event marked a good turning point for all European based Facebook Developers and it will be good to see more of a Facebook presence outside of their Palo Alto offices in California.

This post has been tagged: , , , ,

On Sunday a few friends at Miniclip and I attended the Facebook Hackathon 2010, during which it was our task to develop a Facebook Application using the new Graph API in a little under 6 hours and have it judged by Mark Zuckerberg Ethan Beard and Mike Vernal from Facebook.

Our application, codenamed “MiniPlay”, allows users to place themselves at the centre of the gameplay by giving them a number of short and engaging games using their friends as characters, the more games they play, the more games they unlock, and the more awards they get. Unfortunately by the end of the evening we only got about 75% of the way through the first game, but managed to create a framework to allow us to easily add games to the application. Whilst we were hacking away Zuckerberg came around to have a chat about what we were doing and wanted to know what we thought of the platform in general, and where they could improve.

At the end of the Hackathon we all had to present the application to Mark Zuckerberg, I drew the short straw to demo the application in front of the Facebook Executives and a room of about 60 other developers, it was quite a surreal experience having the attention of one of the industries most influential thinkers for a few minutes.

The best 3 applications would get a chance to demo their apps on stage at the Developer Garage the next day, but unfortunately, as much as Mark seemed to be really into social gaming, we didn’t make it into the top 3.

Even though our application didn’t get into the top 3 it was a great experience and gave us all some ideas about how to leverage the Graph to build better, and more social applications.


MiniPlay game selection screen


Buddy Lineup Game


The Team Miniclip Room


Ben being interviewed by the resident Developer Garage film crew


Mark Zuckerberg hanging around for a chat before the presentations


Simon and Ben relaxing before the final demo

This post has been tagged: , , ,